
TRAVELLER'S AID JOURNAL V12
Amongst the many articles in Volume Twelve, you will find: The Wolf of the Marches - A silver tongued captain with a big gun and a motley crew. Games for Gamblers - Some are so bizarre that they must be explained before they can be played successfully. Suits You, Sophont - No matter the event, YOU are the main attraction. Starports of the Imperium - From a simple slab of concrete to a continent-spanning crossroad to the stars. Adrift - You have just awoken from a low berth. Your groggy senses try to acclimatise but you soon realise there is no light, gravity or power. What do you do?
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TRAVELLER'S AID JOURNAL V12
Amongst the many articles in Volume Twelve, you will find: The Wolf of the Marches - A silver tongued captain with a big gun and a motley crew. Games for Gamblers - Some are so bizarre that they must be explained before they can be played successfully. Suits You, Sophont - No matter the event, YOU are the main attraction. Starports of the Imperium - From a simple slab of concrete to a continent-spanning crossroad to the stars. Adrift - You have just awoken from a low berth. Your groggy senses try to acclimatise but you soon realise there is no light, gravity or power. What do you do?
Ā
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Amongst the many articles in Volume Twelve, you will find: The Wolf of the Marches - A silver tongued captain with a big gun and a motley crew. Games for Gamblers - Some are so bizarre that they must be explained before they can be played successfully. Suits You, Sophont - No matter the event, YOU are the main attraction. Starports of the Imperium - From a simple slab of concrete to a continent-spanning crossroad to the stars. Adrift - You have just awoken from a low berth. Your groggy senses try to acclimatise but you soon realise there is no light, gravity or power. What do you do?
Ā











