
THE GROUND ITSELF
The Ground ItselfĀ is a one-session storytelling game for 2-5 players, played with a coin, a six-sided die, and a deck of cards.
Focusing on place- one specific place, chosen by the group -Ā The Ground ItselfĀ unfolds over radically disparate time periods that may range from 4 days to 18,000 years.Ā By casting wildly into time, it considers how places both change and remember themselves. Fundamentally,Ā The Ground ItselfĀ is about the echoes and traces we leave for others after we are gone.
THE GROUND ITSELF
The Ground ItselfĀ is a one-session storytelling game for 2-5 players, played with a coin, a six-sided die, and a deck of cards.
Focusing on place- one specific place, chosen by the group -Ā The Ground ItselfĀ unfolds over radically disparate time periods that may range from 4 days to 18,000 years.Ā By casting wildly into time, it considers how places both change and remember themselves. Fundamentally,Ā The Ground ItselfĀ is about the echoes and traces we leave for others after we are gone.
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Description
The Ground ItselfĀ is a one-session storytelling game for 2-5 players, played with a coin, a six-sided die, and a deck of cards.
Focusing on place- one specific place, chosen by the group -Ā The Ground ItselfĀ unfolds over radically disparate time periods that may range from 4 days to 18,000 years.Ā By casting wildly into time, it considers how places both change and remember themselves. Fundamentally,Ā The Ground ItselfĀ is about the echoes and traces we leave for others after we are gone.











