
ONE MORE QUEST: CORE BOOK
One More Quest is a dexterity-based, comedy roleplaying game of dungeon-crawling adventures
set in the world of the Dungeon Fighter⢠board game!
Welcome to Middlewhere, a world populated by lazy overlords and weird creatures, such as hipster gnomes, reversed sirens, and moisty batrachian princes looking for love. InĀ One More Quest, you assume the role ofĀ dungeon fighters, a motley band of screw-ups and desperate vagrants, forced into the lifestyle by misfortune or bizarre ambition.
If you already play roleplaying games, but donāt know what to expect from aĀ dexterity basedĀ one, itās actually pretty simple. The core concept will be familiar to veterans of the Dungeon Fighter⢠board game: when you take decisive action, you throw a die so itĀ lands as close to the center of a TargetĀ as possible. You can play as a rogue, but can you play like a rogue?
To increase the spectacle and challenge, every action applies aĀ special throw restriction. When a dungeon fighter hides from a guard, the player throwsĀ from under the table. When a dungeon fighter performs a distracting dance, the playerĀ spins around beforeĀ they throw. Each situation is unique and plays by its own rules.
Games are run by aĀ Supreme Dungeon MastermindĀ (SDM), who narrates play and speaks for non-player characters. SDMs are supported by chapters ofĀ monster profilesĀ and farcicalĀ story hooks, and a streamlined system usingĀ familiar mechanicsĀ (character classes, combat rounds, health points) but jettisoning complicated minutiae (spell slots, damage types, multi-stage dice rolling). The ruleset is engineered forĀ both casual and experienced RPG players, perfect for laughing with friends with these unexpected twists of classic fantasy scenarios.
ONE MORE QUEST: CORE BOOK
One More Quest is a dexterity-based, comedy roleplaying game of dungeon-crawling adventures
set in the world of the Dungeon Fighter⢠board game!
Welcome to Middlewhere, a world populated by lazy overlords and weird creatures, such as hipster gnomes, reversed sirens, and moisty batrachian princes looking for love. InĀ One More Quest, you assume the role ofĀ dungeon fighters, a motley band of screw-ups and desperate vagrants, forced into the lifestyle by misfortune or bizarre ambition.
If you already play roleplaying games, but donāt know what to expect from aĀ dexterity basedĀ one, itās actually pretty simple. The core concept will be familiar to veterans of the Dungeon Fighter⢠board game: when you take decisive action, you throw a die so itĀ lands as close to the center of a TargetĀ as possible. You can play as a rogue, but can you play like a rogue?
To increase the spectacle and challenge, every action applies aĀ special throw restriction. When a dungeon fighter hides from a guard, the player throwsĀ from under the table. When a dungeon fighter performs a distracting dance, the playerĀ spins around beforeĀ they throw. Each situation is unique and plays by its own rules.
Games are run by aĀ Supreme Dungeon MastermindĀ (SDM), who narrates play and speaks for non-player characters. SDMs are supported by chapters ofĀ monster profilesĀ and farcicalĀ story hooks, and a streamlined system usingĀ familiar mechanicsĀ (character classes, combat rounds, health points) but jettisoning complicated minutiae (spell slots, damage types, multi-stage dice rolling). The ruleset is engineered forĀ both casual and experienced RPG players, perfect for laughing with friends with these unexpected twists of classic fantasy scenarios.
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Description
One More Quest is a dexterity-based, comedy roleplaying game of dungeon-crawling adventures
set in the world of the Dungeon Fighter⢠board game!
Welcome to Middlewhere, a world populated by lazy overlords and weird creatures, such as hipster gnomes, reversed sirens, and moisty batrachian princes looking for love. InĀ One More Quest, you assume the role ofĀ dungeon fighters, a motley band of screw-ups and desperate vagrants, forced into the lifestyle by misfortune or bizarre ambition.
If you already play roleplaying games, but donāt know what to expect from aĀ dexterity basedĀ one, itās actually pretty simple. The core concept will be familiar to veterans of the Dungeon Fighter⢠board game: when you take decisive action, you throw a die so itĀ lands as close to the center of a TargetĀ as possible. You can play as a rogue, but can you play like a rogue?
To increase the spectacle and challenge, every action applies aĀ special throw restriction. When a dungeon fighter hides from a guard, the player throwsĀ from under the table. When a dungeon fighter performs a distracting dance, the playerĀ spins around beforeĀ they throw. Each situation is unique and plays by its own rules.
Games are run by aĀ Supreme Dungeon MastermindĀ (SDM), who narrates play and speaks for non-player characters. SDMs are supported by chapters ofĀ monster profilesĀ and farcicalĀ story hooks, and a streamlined system usingĀ familiar mechanicsĀ (character classes, combat rounds, health points) but jettisoning complicated minutiae (spell slots, damage types, multi-stage dice rolling). The ruleset is engineered forĀ both casual and experienced RPG players, perfect for laughing with friends with these unexpected twists of classic fantasy scenarios.











