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GENERAL ORDERS: SENGOKU JIDAI
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GENERAL ORDERS: SENGOKU JIDAI

GENERAL ORDERS: SENGOKU JIDAI

Take command of feudal lords in tense battles for control during Japan's Sengoku period in an exciting sequel to General Orders: World War II.

General Orders: Sengoku Jidai pits two competing daimyo against each other in a fight for control over crucial battlefields in 16th century Japan. Deploy your commanders to seize powerful advantages, secure valuable supply lines, and capture well-defended forts, whilst protecting your vulnerable HQ. This thrilling stand-alone game also introduces new strategic waterways, ships and devastating siege weaponry across two battle maps.

From award-winning design duo David Thompson and Trevor Benjamin, this compact two-player game combines the dynamism of a wargame with the cut-throat decision- making of worker-placement games.

Ages 14+
2 players
30 minute play time

$35.00
GENERAL ORDERS: SENGOKU JIDAI—
$35.00

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GENERAL ORDERS: SENGOKU JIDAI

Take command of feudal lords in tense battles for control during Japan's Sengoku period in an exciting sequel to General Orders: World War II.

General Orders: Sengoku Jidai pits two competing daimyo against each other in a fight for control over crucial battlefields in 16th century Japan. Deploy your commanders to seize powerful advantages, secure valuable supply lines, and capture well-defended forts, whilst protecting your vulnerable HQ. This thrilling stand-alone game also introduces new strategic waterways, ships and devastating siege weaponry across two battle maps.

From award-winning design duo David Thompson and Trevor Benjamin, this compact two-player game combines the dynamism of a wargame with the cut-throat decision- making of worker-placement games.

Ages 14+
2 players
30 minute play time

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Take command of feudal lords in tense battles for control during Japan's Sengoku period in an exciting sequel to General Orders: World War II.

General Orders: Sengoku Jidai pits two competing daimyo against each other in a fight for control over crucial battlefields in 16th century Japan. Deploy your commanders to seize powerful advantages, secure valuable supply lines, and capture well-defended forts, whilst protecting your vulnerable HQ. This thrilling stand-alone game also introduces new strategic waterways, ships and devastating siege weaponry across two battle maps.

From award-winning design duo David Thompson and Trevor Benjamin, this compact two-player game combines the dynamism of a wargame with the cut-throat decision- making of worker-placement games.

Ages 14+
2 players
30 minute play time

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