
BEGUILING WHISPERS EXPANSION
A 36 card expansion deck forĀ Five Hundred Year Old VampireĀ that helps facilitate multi-cohort play. Requires a copy ofĀ Five Hundred Year Old VampireĀ to use. It is not a standalone game.
In a multi-cohort game, the Prime Vampires become much more visible with the addition of theĀ Beguiling WhispersĀ expansion deck. When the Cohorts switch decks from Neophyte to Elder, Elder to Ancient, and Ancient to Conclusion, the Grave Keeper puts one card from theĀ Beguiling WhispersĀ deck in front of each Cohort.
Only one Vampire in the Cohort may claim the card, although nobody within the Cohort is obligated to do so. Players may not look at the card before deciding to claim it. If the card is taken, the effects on the card will take place as described. The Player who claims the card is only obligated to share its contents with Players whose Characters are affected.
EachĀ Beguiling WhispersĀ card includes a short narrative text in the voice of a Prime Vampire to provide context for the cardās effects. These texts are intentionally manipulative and toxic, as befits a creature as monstrous as the Prime Vampire. The effects of the card generally grant a boon to the Vampire who claims it, but also create a point of tension with another Vampire.
Original: $10.00
-70%$10.00
$3.00BEGUILING WHISPERS EXPANSION
A 36 card expansion deck forĀ Five Hundred Year Old VampireĀ that helps facilitate multi-cohort play. Requires a copy ofĀ Five Hundred Year Old VampireĀ to use. It is not a standalone game.
In a multi-cohort game, the Prime Vampires become much more visible with the addition of theĀ Beguiling WhispersĀ expansion deck. When the Cohorts switch decks from Neophyte to Elder, Elder to Ancient, and Ancient to Conclusion, the Grave Keeper puts one card from theĀ Beguiling WhispersĀ deck in front of each Cohort.
Only one Vampire in the Cohort may claim the card, although nobody within the Cohort is obligated to do so. Players may not look at the card before deciding to claim it. If the card is taken, the effects on the card will take place as described. The Player who claims the card is only obligated to share its contents with Players whose Characters are affected.
EachĀ Beguiling WhispersĀ card includes a short narrative text in the voice of a Prime Vampire to provide context for the cardās effects. These texts are intentionally manipulative and toxic, as befits a creature as monstrous as the Prime Vampire. The effects of the card generally grant a boon to the Vampire who claims it, but also create a point of tension with another Vampire.
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Description
A 36 card expansion deck forĀ Five Hundred Year Old VampireĀ that helps facilitate multi-cohort play. Requires a copy ofĀ Five Hundred Year Old VampireĀ to use. It is not a standalone game.
In a multi-cohort game, the Prime Vampires become much more visible with the addition of theĀ Beguiling WhispersĀ expansion deck. When the Cohorts switch decks from Neophyte to Elder, Elder to Ancient, and Ancient to Conclusion, the Grave Keeper puts one card from theĀ Beguiling WhispersĀ deck in front of each Cohort.
Only one Vampire in the Cohort may claim the card, although nobody within the Cohort is obligated to do so. Players may not look at the card before deciding to claim it. If the card is taken, the effects on the card will take place as described. The Player who claims the card is only obligated to share its contents with Players whose Characters are affected.
EachĀ Beguiling WhispersĀ card includes a short narrative text in the voice of a Prime Vampire to provide context for the cardās effects. These texts are intentionally manipulative and toxic, as befits a creature as monstrous as the Prime Vampire. The effects of the card generally grant a boon to the Vampire who claims it, but also create a point of tension with another Vampire.











